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Tuesday, 5 June 2012

A slight change of plan, and this time, I actually mean slight.

Just a quick update telling you what's happening with us, we've decided to change our schedule just a little bit.

Well, not really a schedule, but you know, basically, we're going to start working on two games, but not at once, what we mean is, we'll work on Keno the Cat, but if we ever lose the motivation to continue, we'll work on Rossies 2, yes, that's right, Rossies 2 is back in development!

This time, we can actually fulfil those promises we made, with 3D cutscenes and such now that I have the knowledge on how to model 3D models.

I just thought we'd tell you this, for now, Keno the Cat is not in development, but once we lose interest in making Rossies 2, we'll go back to Keno the cat, and once we lose interest in that, we'll go back to Rossies 2, understand now?

Since we've lost the original code for the game, it was messy and unreadable anyway, we'll start from the ground up, and improve on it as I am more experienced in coding.

Also, we might as well tell youse this now, but the Rossies series will now have a main protagonist! We're not giving anything away about him (or her?) just yet...

So hopefully, this will turn out to be a good decision, or better yet, we hope someone actually reads this...

-Cobra!

Thursday, 17 May 2012

Keno the Cat Development blog #4 - let there be... umm, gravity?

I'm back with an update with my game, to tell youse how I'm doing.

This is the first development blog posted here, but I've been posting a couple more before only on the Gamerstorm website, I've been too lazy to post them here, until now!


I've now created a working and somewhat robust game engine, I've done running, jumping and the level scrolling, which is a lot harder than you think to do that, I won't explain because chances are you'd have no idea what I'm talking about, but I have the whole platforming thing covered, and I'm close to completing crouching. After that, I'm moving on to the combat.


I've also made a new page on the website, I've added a characters page, head over to the website to check it out.


That's all I've been doing, but the former of the two is very time consuming, so I couldn't do much else, oh well, see youse in the next blog...

-Cobra!