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Showing posts with label Rossies 3D. Show all posts
Showing posts with label Rossies 3D. Show all posts

Sunday, 17 November 2013

Things have been sorted out, development can continue...

This is a quick update to say that everything has been fixed, so I can resume development for Rossies 3D.

After not working on the game for a while, and playing other shooters (most notably, Serious Sam, an indie shooter), looking at my game, is in quite a state right now, the updates to the Unity game engine hasn't helped, This looks like a train wreck (despite my best attempts to fix it), the AI aren't the best, the aiming (and shooting) is off and inconsistent, and the controls feel a tad on the clunky side, it may be a while before I get things up to standard, I'll do me best to make it look at least a little bit presentable, you know, give a good first impression. I know graphics aren't the most important thing, but I don't want people looking at gameplay footage, and then being put off of getting the game.

That is all I have for you right now, this is Cobra!, signing out.

-Cobra!

Wednesday, 6 November 2013

I'm having some major problems with developing Rossies 3D...

Alright, It's been a while since I have posted anything on this site, so I thought I'd update on on what's happening, I'm having some problems with developing Rossies 3D...

I have bad news, I been having trouble with the player models in the game, particularly the animations, the 3D modelling program that I'm using (Blender), has been acting up on me lately, and I've had tonnes of problems.

I've been trying to fix it for a month now, and we haven't got very far. Our team has pages of ideas to implement into the game, and we've written down how exactly we're going to do so, we have it all planned, however, most if not all of these ideas rely on the models working properly, so this issue is holding everything up and we are afraid that we may not be able to make out December demo deadline.

I'm not certain how long it will take to fix it, but the sooner it's done, the sooner I can get the demo out. I've resorted to calling for help on many forums and boards, but we've had nothing back. (If you want to have a look and try to fix it, I have started a thread here.)

On the up side, I have found out exactly what caused the bug, and I was able to re-create it on a new file, so I have the bug reported on Blender's 'bug tracker', so hopefully, they will pick up on it, and fix it on the next Blender release!

Just when things are looking up, here's some more bad news... I have recently updated my graphics driver, and I've had nothing but problems since, it keeps crashing on me, it always happens when I work on the game on Unity, the driver crash causes unity to crash, which, of course, makes me lose everything I had done in that session, I have tried reinstalling it, doing a clean install, and I had even tried rolling back to a driver that worked before, but no joy, the new driver seems to have done permanent damage! Of course, I'm trying my best to sort it out, I've tried to contact Nvidia about the problem, I'm not having much luck so far, though.

It's not looking good, we'd be lucky if we can even finish it, but we aren't giving up just yet! We might have to wait a good while before any of youse get to play the game, or get any positive updates on it for that matter...

-Cobra!

Tuesday, 9 July 2013

Rossies 3D demo may be pushed back further than we initally thought, if not cancelled.

I have some bad news, the PC I have been using to work on Rossies 3D, isn't as stable workstation anymore. Let me explain.

My PC keep crashing and freezing/hanging, and every time it does, everything, even user input, stops working, and I have to restart. Sadly, my PC chooses the worst times to do this, it always does it when I work on my game.

I was working on the school level of the game when my PC did this, and I had to restart, when I opened up the level again, it was corrupt, it opened okay, but the textures were gone and I couldn't re-assaign them, and the models no longer saved... luckily, I had back-ups!

The point is my PC is no longer a suitable workstation to work on my game, so in other words, I can't really work on my game unless I fix this PC or get a new one (and seeing my financial troubles a.k.a. I haven't got another £1000 to splash out, the former will most likely have to happen.)

Can't you just use any old computer for development? I hear youse asks, well, when developing the game, I run Blender (3D modelling), G.I.M.P. (Image editor) and Unity (Game Engine) Simultaneously, the former 2 take ages to export models for the game, and for some to load & import, and the latter takes ages to boot up, so it saves a lot of time having them both up. So to answer the question, I could, but it would take forever, constantly having to exiting and starting-up between programs, also, the school and outdoor levels of the game use lot of polygons, and even my high-end PC struggles at keeping it even 30fps (let alone 60), while I editing them. (For those concerned, the levels will run fine on most PCs, editing models seem to take a lot more processing power then rendering in game, don't ask why)

This isn't the first time this PC has done this, it done it when developing my last game (I hope this doesn't turn into a reoccurring theme!), I got it sent to get fixed, and it was fine again, only this time, the warranty has expired...

I am doing everything I can to fully restore my PC, make it stable again, for now, I have got my old laptop I can use, but it can't handle most of my models unless in wireframe mode (no textures or faces/polygons, just lines, for those unaware of the term), so I guess I can do a little bit with that. I'll do whatever I can to progress with development, but I won't be able to do too much, so I don't think I'll have the demo finished anytime soon.

I am sorry for this, but there's not much I can do right now. One thing's for sure, I am never buying from ASUS again!

-Cobra!